Module 3

Session 4

Online Gaming

This content is suitable for: 13-14 year olds

This lesson explores the costs of in-app gaming, including a maths moment converting gaming currencies, and ways to manage spending when gaming.

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Session objectives

  1. Identify and calculate how the cost of online gaming can escalate
  2. Explain what can be done to manage spending when gaming
  3. Evaluate recommendations made to help young people manage their spending when gaming

Worksheet 1

Loot Boxes

Worksheet 2

Calculating In-Game Purchases

Session 4 downloads

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